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Inside Mac Games Volume 5 #8
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IMG 51 Vol 5-8.iso
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EV Game Expander
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EVGE Upd II
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2nd Update README
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Wrap
Text File
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1997-09-04
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7KB
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136 lines
GAME EXPANDER PLUG
F O R E S C A P E V E L O C I T Y !
(Second Update Information)
This update to the plugin was largely ment to be a maintenance update, where (hopefully)
most bugs are corrected, the game components are somewhat tweaked to better reflect my
ideas of how I ment them to be, some adjustments of the balance of power and that sort of
things. However to make it worth downloading, some new stuff is added as well. It is
possible that there will be one more update to the plug, but that should be the last one.
As there are lots of small changes here and there, I won't list them all here (also I don't
remember all of them offhand). The more major things that are changed or added are:
• PLANET DOMINATION - In previous versions of the EVGE, lots of planets would
surrender without a fight if you demanded tribute from
them. This is not the way it was ment to be, and hopefully
all those planets have been fixed so their defense fleets
appear properly. Also, if you dominate planets, you'll
have to face a somewhat nastier foe than the regular
Bounty Hunter Kestrels we all learned to know and love :)
• STARSYSTEMS - I had planned a bunch of new systems for this version, but as
EVEdit (which I use to place out the systems) is extremely
buggy with large plugins, those have to wait before they are
added. There are however 7 new systems added which are related
to a mission.
• SHIP CHANGES - Some of the ships (both standard and EVGE added) have had their
specs somewhat tweaked to better live up to the performance I
expect from them when interfacing with other ships. Most notable
here are the Confed Frigate, Confed Patrolship and Rebel Cruiser,
Alien Attack Fighter, Alien Battlecruiser and Alien Commandship.
The Orion Cobra Interceptor has also been heavily altered.Others
have been slightly altered too, but those are the major ones.
The Bird of Prey have also been "altered" so it will
actually use its torpedos and beam when computer controlled.
• NEW SHIPS - There are a number of new ships added to this update too. Those
are the Alien Marauder (mission-related, very powerful), the
Predator Battlecruiser (new alpha proxima capital ship), a
remake of the Bird of Prey and a completely revamped Polaris
Barracuda fighter (the old graphics looked horrible...).
• WEAPONS/OUTFITS - Some of the weapons have been altered to better reflect their
intended strength and operation. The foremost example is
the Black Lightning, which was far to powerful before. Turret
bolts have been somewhat speeded up to make them track better.
The Mass Driver has also been altered and put to heavier use.
There are also a number of new weapons and outfits added, which
include the Disintegrator (alien weapon), Hellfire torpedos
(alien weapon), Plasma Torpedos (Predator weapon), Alien
attackfighter bay (used by Marauder), weapon miniaturizer
(mission related outfit).
• MISSIONS - Two mission suites are added to the game, one anti-alien
mission for the Orion Union, and an Alien mission suite
(you work for the Aliens) which appends to the old Alien
Ops mission (which you used to get out of the Maia system.)
More was planned, but I ran out of inspiration. If anyone
who likes to make missions has any good ideas and want to
make missions for the plug, you are welcome to do so.
• SOUNDS/GRAPHICS - There are a nmber of new sounds added to the plugin, both
related to new weapons, and which replaces some old sounds
which I found boring. :-)
On the graphics front: Two new planetary landing pictures
are added as well as new ship graphics for the Alien Marauder,
Barracuda and Predator Battlecruiser.
• GENERAL/MISC - Lots and lots of smaller bugfixes are also made. These include
correction of my bad english. Many thanks to Ray Hachey and
David Parker for doing this. A number of fleet types (flët)
and AI personalities (përs) have also been added to add to the
variety of ships you may run across. This has also made it
easier to run into pirates and aliens. Make sure you stay
within Confederation space until you have a ship which is
capable of running away (of fighting) to make it easier to
stay alive. Aliens and pirates will not show up in the
Confederation core worlds.
Of course I have probably forgotten a whole bunch of changes this wide update will introduce to
EVGE, but you should eventually discover them... ;-)
This document only covers the second update to the EV Game Expander plugin. For more info
about the rest of the plugin, read the ReadMe files for the original EVGE plugin and the first update.
ATTENTION: It is strongly recomended that you start with a new pilot file when
you play with the updated plugin. This is also true if you had a
previous version of EVGE installed. Due to changes made when updating
the plugin, and some slight reconstruction of things, this is necessary
if you want the plugin to work fully the way it is supposed to work.
You may think it is hard to start over, but due to the way EV works,
there is nothing else to do. To make it a bit easier for those who
don't want to start from scratch, I have included a "new" pilot file
(Captain Scumdog) which equips the player with a spiced up Kestrel
to start with instead of the shuttle.
Some Sample graphics of the new ships:
The Alpha Proxima Predator Battlecruiser.
The Polaris Alliance Barracuda Fighter.